scope #36 – october 9th

posted on September 27th, 2014 / 0 comments / permalink

Kevin Rice (Process Reversal) – Photochemical Intiatives

Process Reversal is a U.S. based collective which seeks to preserve celluloid film practices through research, resource development, and film productions focused on advancing the aesthetics and technology of the medium itself. In this sense, the times that we are facing with celluloid today are in fact the most exciting opportunities in the history of the medium — as the industry collapses all around us, we are being left with a chance to re-invent the medium in an image that was neither intended nor desired by the commercialism of the medium; one that explores new ways of seeing, new ways of hearing, and new ways of speaking about film.

Kevin Rice, a member of Process Reversal, will be presenting on behalf of the collective. He is a self described ‘film archivist’ whose practice focuses on the study of photochemical theories, the development of lab resources for filmmakers, and the documentation of various darkroom odysseys on motion picture film.

The talk will expose his perspectives on contemporary film practices today, as well as the artist run film lab community, by discussing the formation, development, and infinite struggles of their collective, Process Reversal. In this, he will be sharing several works from members of the collective, including his own, and discussing their process and how it has evolved since the formation of our group. Along the way, he will explain several aspects of the photo-chemical process in film making and attempt to perform a live demonstration of a technique or two.


So KANNO – signal, noise and machine

Using technology and focusing on some specific matters of technology like relation between signal and noise, error and glitch. Making things that KANNO want to see and observe. Such as drawing machines which is not perfectly controlled by numbers, 3D printed sculpture and garment which uses errors and imperfectness of system intentionally. Predicting the future but not forgetting critical point of view for technology.


Kris Limbach – On improvised Cinema

Kris Limbach is a sound artist residing in Berlin. Although his focus is on sound, he is involved in film projects since 1998, exploring always formats and aesthetics of cinema. His first experimental film, Cuento Incompleto was published in 2005 and since then he has collaborated with various artists performing live film screenings using expanded cinema techniques. This work for film has an outstanding influence on his current sound-art works, using film-editing techniques and film sound aesthetics for his sound pieces like the ongoing begin_ if _ () sound project and live performances. He released on labels such as Richard Garets´s Contour Editions, Staaltape, Modisti, Framework Radio, Agxivatein and more.
His current project “Music for dysfunctional airports” will be premiered at Media Art Friesland in the in November.
Kris Limbach will perform a short improvised piece to give an insight in his techniques and workflow.




scope #35 – sept 11th

posted on September 4th, 2014 / 0 comments / permalink

Derek Holzer – Probing the Past: A Media Archaeology of Handmade Electronic Sound

Derek Holzer (1972) is an American instrument builder and sound artist based in Berlin DE, whose current interests include DIY analog electronics, the relationship between sound + space, media archaeology and the meeting points of electroacoustic, noise, improv and extreme music. He has performed live, taught workshops and created scores of unique instruments and installations since 2002 across Europe, North and South America, and New Zealand.

The utopias of electronic sound have hardly changed in its hundred-year history. We still want to imitate existing instruments, create sounds which have never been heard before and realize complex compositions without the need of an orchestra. It is only the tools which have become more complex. But there are dystopias as well, which come especially from using tools designed around other people’s way of creating sound, rather than your own. Instrument builder, teacher and performer Derek Holzer of will discuss the inspiration of some of the pioneers of 20th Century electronic sound as springboards to some of his own creations, which the audience will have a chance to explore following the talk.

probing-the-past-media-archaeologyImanol Gómez – Science Inspires Art

Imanol Gomez has worked on a broad range of media art projects for artists, museums and companies. He continues to find forward thinking creative solutions using cutting-edge creative technology. He was born in London and grew up in Madrid. Fascinated by science he completed an MSC in Telecommunication Engineering. He later undertook a Sound and Music Computing research program at the MTG in Barcelona. After several years of research experience Imanol moved to Ars Electronica to work as a creative engineer. In 2014, he set himself up as a freelance creative technologist in Berlin. He continues to pursue his passion for science, art, technology and his enthusiasm for redefining interactive storytelling. He now divides his time between personal projects, collaborations, research and freelancing.

The talk will focus on how art and science are moving towards one another. It should not be forgotten that both have always been characterised by creative and imaginative processes. Many artist have found their inspiration by the physical and natural world through observation and experiment.  Today, new media artist are working on novel ways of scientific communication, searching for the aesthetics on research data and experimenting with new scientific tools.
Anyway, who doesn’t take a look at the universe, with its sublime and redemptive quality? It makes us all feel small but peaceful.


Juan Carlos Duarte Regino – Audiovisual Interactions and ludic design for ludic interfaces

With a background in Audiovisual Media studies, Juan Duarte is based Helsinki Finland, since 2011 carries out studies in New Media, in the field of interaction design for media installations, and interfaces in live performance.His work aims to explore creative coding for sound and visuals, analog electronics, techno ecologies and media archeology.

Tha talk will review some own project and other state of art related examples around the interactive aspect of live visuals. The use of open source technologies expertise and knowledge share has enhanced the scene of creators and artists looking to use alternative tools for creation of locative and or gesture based media.





3 Years of Scope Sessions Party – August 1st

posted on July 23rd, 2014 / 0 comments / permalink

SCOPE SESSIONS celebrates its 3rd B-Day and we wanna celebrate with YOU!

In summer 2011 we, a bunch of friends who met at the video art association VC VisualBerlin, had the idea to create an open platform for meeting, learning, exchanging and inspiring on audio visual arts and new media. Then, on July 7th in 2011 we started with the 1st Scope Session at Atelier Überall (today: Atelier Äuglein) in Kreuzberg. Some sessions later and due to a growing audience we had to find a bigger location to present the talks. Super happy about our new host, we continued in early spring of 2012 at NK in Alt-Treptow and moved again in summer 2012 to Panke Culture in Wedding.

After 34 sessions and more than 130 speakers we now want to celebrate this amazing adventure with all our previous speakers, hosts and supporters, friends, colleagues and beloved ones.

We´d love to see you there!
yours Aude, Flux, Christian, Mo, Alex & Eklis

FRIDAY, August 1st 2014
10 pm

// with smooth beats by Highnez & Jürgen Ratan (BeatBude / Berlin)
>> listen here at BeatBude Soundcloud

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scope #34 – july 10th

posted on July 4th, 2014 / 0 comments / permalink

Miller Puckette – How to have fun with a six channel guitar pickup

Miller Puckette is best known as the author of the Max/MSP and Pure Data software environments, which are widely used in electronic music and the electronic arts. He usually teaches music at the University of California, San Diego, but is now a guest professor at TU Berlin. He performs with the Convolution Brothers and in a duo with the singer Juliana Snapper.

Puckette demonstrates what happens when you put individual pickup coils on each string of your guitar, opening up a wide range of sonic possibilities beyond what you can get out of an ordinary pickup. Techniques like filtering and distortion can be applied to the signals before they’re mixed. This makes it possible to get results that are both rich sounding and precisely controllable. The software to do this is open source, free to download.




Quadrature is a group of three former designers who combine their very specific personal skills to create complex systems for highly technolgical installations.
Jan Bernstein concentrates on the creative implementation of physical and functional aspects into Quadrature’s work. His substantial practical expertise fertilizes his artistic research in materials and fine mechanics. Influenced by his specialty, Jan’s creative approach is concentrated and structured, keeping every detail in mind in order to formulate the ideal aesthetic and conceptional expression.
Sebastian Neitsch rather employs experimental and assiociative methods in order to achieve innovative and intuitiv systems and thoughts for Quadrature’s conceptual and artistic vision.While his focus is on the digital world – including everything concerning code, electronics and new technologies – he considers teamwork and communication as the perfect source to generate creative output and solutions.
Juliane Götz: is the latest member of Quadrature and fills the missing link between hardware based pragmatism and digital utopics in Quadrature’s projects. Her design and handcraft skills as fashion designer are combined with the abiltiy to quickly understand and implement new dynamic workflows and structures into the group. They all share a love for machines and outer space.

After introducing themselves and their work, they will focus on the problems for media artists to be part of the traditional gallery-marked in the art business. Even so a lot of Art projects, which use modern technology and try to bring it into a different not consumer-based context, are quite successful, a lot of them are being displayed only in festivals or as digital copies in the internet, rather then being shown in privat galleries. This implements that the creators make a living either from grants, teaching, very small fees or they finance their free art work with client-based commissions. The reasons for this are manifold. A lot of projects are technical experiments on a larger scale, which can hardly be sold as an peace of art that the client could simply place or even hang in his home. Another reason is the fact that a lot of Media Artists rather work on a very conceptual level, creating work that is either only excisting in digital form,very much created for certain spaces or react to certain appearings of modern society. So whenever you would take this projects out of their context they would not make any sense at all.

LOOP from Quadrature on Vimeo.


Bruno Bez – From a visual journey into another dimension

Born in the beautiful island Florianópolis, south of Brazil, visualist Bruno Bez began his career through new media creations around boardsports since 15 years old. His first films and productions focused on enhancing the appeal over environment, boardsports and artistic themes.

Since then he is diving deeper into handling audiovisual techniques as Vj and Filmaker with an accurate optic sense in order to introduce an immersive thematic presented by an hybrid reality and multiple means.

The direction and concepts depend strongly of the place and time, in each one of this corners, everything looks dramatically different surfing between glitches, fractal formulas and open source tools and several collab with others authentic artists.

Probably known mostly about his former old project called “Jonnyzeb” as surf movie producer, Bruno Bez has released a series of experimental boardsports movies with a good dose of imagination and a ludic taste from Brazil around the world.

Traveling, filming and producing in extreme places, Bez have being learning with his perspective inside of this creative universe doing visuals in your own way to express yourself.


scope #33 – june 12th

posted on June 2nd, 2014 / 0 comments / permalink


Wolfgang Spahn – VGA-Hacking or Materiality in a Digital World

Wolfgang Spahn is a visual artist based in Berlin. His work includes interactive installations, videos, projections, and miniature-slide-paintings. He studied mathematics and sociology in Regensburg and Berlin. He currently teaches at the BBK-Berlin, Medienwerkstatt and is associated lecturer at the University of Paderborn, department of art.

Name Yun Pike is known for manipulating a TV set with a magnet. One might think that after we abandoned monitor tubes the combination of TV and magnetism is gone as well. But similar is still possible today by manipulating the monitor signal.
The fact that VGA is a signal based on electric current allows for hacking. One can manipulate it with coils and magnetic fields. The signal being similiar to sound signals makes for an easy transfer to sound and vice versa.
Wolfgang Spahn uses these possibilities in his artwork and media performances in order to merge sound and visuals. Digital is not always virtual. It is sometimes real, too.



Richard Tuohy – Dot Matrix: A strategy for direct film

In the late 1980s and early 1990s Richard Tuohy was an active member of the Melbourne Super 8 Film Group. He suspended his work in film for several years, studying philosophy, music and botany, before returning to the medium in 2005. Since then he has created almost 40 films, first on Super 8 and more recently on 16mm. His films have screened at venues including the Melbourne IFF, EMAF (Osnabruck), Rotterdam IFF, New York Film Festival and Media City and he has toured Europe and North America presenting solo programs of his work. His films are part of the ‘hand-made’ film tradition. His films to date have shown two principal concerns: a fascination with abstractions from nature and with the materialist film tradition. His films are typically highly structured and formalist. As well as running the only lab for small gauge film in Australia – the artist-run lab nanolab – Richard was also one of the founding directors of the Australian International Experimental Film Festival. He is also the convener of the Artist Film Workshop – an artist run laboratory and screening initiative in Melbourne.

After a brief contextualising introduction, Richard will perform two 16mm projector expanded cinema piece Dot Matrix (2013, 16 minutes) and will then give an account of the works origins and proceedure for its creation. He will contrast this film with two earlier works of his – Flyscreen and Dot Matrix. Richard will also endevour to give a brief account of the place of Dot Matrix in the structuralist film tradition.

richard_dot matrix 2 300dpi



Ercan Engin Kuruoglu – Making the Picture of the Early Universe

Ercan is an information scientist born in Turkey. He received his PhD degree from Cambridge in 1998 on information engineering. Upon graduation, he worked in Xerox Research Center, Cambridge in the Collaborative Multimedia Systems group and then in INRIA-Sophia Antipolis, France. He currently holds a permanent senior researcher position in Italian National Research Council, CNR, Pisa and is an Alexander von Humboldt Research Fellow at Max Planck Institute for Molecular Genetics. His research interests are in signal processing and information theory with applications in image processing, telecommunications, astronomy and genetics. He is also the Editor in Chief of Digital Signal Processing: a Review Journal. He held visiting Professor positions in Georgia Tech Shanghai, Shanghai Jiao Tong University, and Izmir Institute of Technology.

This talk will summarise the efforts to make a picture of the universe just after big bang. We will intorduce the big bang theory, the satellite missions to measure cosmic microwave radiation and how we utilized the Information Theory of Shannon to obtain the earliest picture of the universe. We hope that these images will be inspiring for the audience for their own creative work.