#16
October 11th, 2012
- Interactive
- Generative
- Coding
- Performance
- Dance
- Interactive
- Interactive
- Software
Andreas Nicolas Fischer / Schwarm
In his talk, A. N. Fischer is going to talk about his artwork “Schwarm”, a software that creates constantly changing, abstract composition running in real time. As this work comes to life through software that executes a coded behaviour, the computer system becomes an integral part of the creation and perception of the artwork itself.
About Andreas Nicolas Fischer
Andreas Nicolas Fischer is an artist working with generative systems. He creates prints, videos, installations and sculptures inspired by the physical representation of data and the visualization of digital processes. He lives and works in Berlin. His works have been exhibited in several solo and group shows internationally, including the United States, the United Kingdom, Germany and Beijing.
WebsiteArtist video
Talk's Video
Frieder Weiss / Intermedia Dance Performances with Motion Sensing
With his background in computer science and automation technology, he started developing interactive systems in 1993. For many years he was codirector of Palindrome Performance group, developing media performances which toured worldwide and have received numerous awards. While his early works were focusing on movement-to-sound relations using bioelectrical sensor devices as well as video motion sensing, he continued with a focus on connecting interactive visuals with the body itself. He developed the video technologies and interactive stage projections for Chunky Move’s recent intermedia works ‘Glow’ and ‘Mortal engine’. For his contribution on ‘Glow’ he was rewarded with a ‘Green room award’ for ‘Design in Dance’. Both Pieces have been touring for many years now, including venues like BAM, New York, The Edinburgh Festival, The Sydney Opera house.
About Frieder Weiss
Frieder Weiss is an engineer in the arts working with realtime computing and interactive computer systems for performance art. He is the author of EyeCon and Kalypso, video motion sensing programs especially designed for the use with dance, music and computer art.
WebsiteArtist video
Talk's Video
Felix Bonowski / Reverse modelling
In his talk, he will give some insight into how mathematical modelling can be used as an artistic tool to break the determinism of man-machine interaction and create a corporeal experience in a world without haptic feedback.
About Felix Bonowski
With a background in molecular biology and computer science, Felix Bonowski created a series of interactive video installations that explore materiality and corporeal experience in simulated environments. The works were shown in clubs, at festivals and various exhibitions, including a solo exhibition in the Studio Gallery of the Haus am Lützowplatz (Berlin). He currently (2012) teaches robotics courses at the Technische Universität Berlin.
WebsiteArtist video
Talk's Video